bbjones
New Member
Posts: 19
Posts: 19
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Post by bbjones on Jun 22, 2023 2:15:51 GMT
I have a bunch of clips on the same bus, some are loops.
I'm testing one of the loop sounds when I pause the game the loop sound stops, but doesn't resume right way. It seems like it might be waiting until the next loop starts? Either way it doesn't resume sound immediately on UnpauseBus. I'm assuming it should?
Mute/UnmuteBus does work as expected so I'm going with that for now.
Unity v202.2.16 All clips are audioclips in the assets folder.
Thanks
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Post by DarkTonic Dev on Jun 22, 2023 17:51:45 GMT
Are you using Addressables or have "Preload Audio Data" turned off for the Audio Clips that are stopping? Also, check the "Keep Paused Resources" checkbox under Audio Clip Settings in Advanced Settings and see if that fixes it. www.dtdevtools.com/docs/masteraudio/AdvancedSettings.htm
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