Hello, my game has large levels with multiple sections. Each level section I have a different drone sound(2d) I want to played. I've tried using the playlist but is this really the best approach? For instance if you walk through the hallway I want a certain drone to be played but if you walk into the computer room I want a different drone to be played with the ability to go back to the hallway drone if the player walks back. Seems like the Playlist is just setup for a linear or randomized order of sounds and not sounds based on area. Also, a side question my editor hitches when using MasterAudio.Play(hallwaySound) in code mid level is there a reason for this? Thanks.