mgmhunt
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Posts: 3
Posts: 3
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Post by mgmhunt on Nov 1, 2023 7:41:06 GMT
Could you let me know whether PoolBoss incorporates any of the Unity technology here: docs.unity3d.com/2021.3/Documentation/ScriptReference/Pool.ObjectPool_1.htmlAnd whether you'd recommend either direction etc based on current/future plans, features etc etc. I actually own PoolBoss but getting back to Unity, not sure whether to take up PoolBoss again. Would be nice to get additional inspector features etc but if Unity are providing a native solution then... yea some thoughts. Maybe even a directive etc to switch between DarkTonic/Unity code? I notice it was updated in July 2023 so not deprecated quite yet. Also being part of Core GameKit perhaps there are plans to keep it and/or incorporate the Unity option?? I'd also be interested if you have any performance test of the two systems. Thanks
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Post by DarkTonic Dev on Nov 2, 2023 4:29:15 GMT
I didn't know about that pooling script.
I'd say our Inspector features make it worth the $10 (you already bought it though so the point is moot). I don't expect any pooling solutions are significantly faster or slower than the others. They all work basically the same way.
There aren't any plans to update currently. It does everything we want. Also no plans to switch to Unity pooling.
Ours was written years before this existed. Does the same things, but it's entirely my code. We actually wrote it because we'd used a similar product (PoolManager) that was good but expensive and had a few seemingly unnecessary hoops to jump through that we wanted to eliminate to make it easier to use.
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mgmhunt
New Member
Posts: 3
Posts: 3
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Post by mgmhunt on Nov 10, 2023 1:43:04 GMT
OK thanks - helps get some framing on current situation from your perspective. I'll have a think!
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Post by DarkTonic Dev on Nov 10, 2023 14:33:19 GMT
No problem.
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