Ghet
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Posts: 8
Posts: 8
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Post by Ghet on May 17, 2024 8:34:45 GMT
Hey,
If I set a bus to be paused it pauses all currently playing sounds fine, as it should. But if I then play a sound that is using that bus it will still play it, as if bus was not paused.
If bus is paused then any sound played using that bus should be started as paused.
Best regards, Ghet
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Post by DarkTonic Dev on May 17, 2024 13:23:09 GMT
Songs don't use a bus, unless you've assigned a song as a Variation of a Sound Group. Normally songs are played on Playlist Controllers and assigned to a Playlist. Playlist Controllers have no way to assign to a Bus, that's the Mixer only.
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Ghet
New Member
Posts: 8
Posts: 8
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Post by Ghet on May 17, 2024 14:22:20 GMT
Sorry it was typo, I mean there when I play "sound" (Sound Group) not song.
If you pause a bus using MasterAudio.PauseBus("BusName"); and after that play any sound group that is using that bus it will be still played, even that bus is paused.
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Post by DarkTonic Dev on May 17, 2024 21:38:13 GMT
Yes, that is how it works. Unfortunately buses have no knowledge as to whether or not they are paused. Calling pause bus simply pauses all the currently playing Variations in each Sound Group assigned to the Bus.
Maybe you want to mute the bus instead of pausing it?
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Ghet
New Member
Posts: 8
Posts: 8
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Post by Ghet on May 18, 2024 7:19:02 GMT
No, I need to pause the bus. I am aware that there is mute of the bus and it works properely with remembering when bus is muted/unmuted.
It would be great if bus could even store its paused state. I mean if bus is paused then it should not be playing any new sounds that go thru that bus until it is unpaused.
Preferably it would be that if we play a sound while its bus is paused, sound starts as paused and if we unpause its bus sound starts playing.
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Post by DarkTonic Dev on May 19, 2024 3:09:07 GMT
I understand that that is how it would work, if it worked. I agree, the sound it should start paused in that case. That's a feature request. Just so you're aware, there won't be any new features on the current version of Master Audio. There's an upcoming new 2024 version soon which will be a paid upgrade.
Shall I looking into adding it to that version?
Thanks, Brian
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Ghet
New Member
Posts: 8
Posts: 8
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Post by Ghet on May 19, 2024 10:10:54 GMT
Yes please, that would be great if you could add that into upcoming 2024 version.
When can we expect 2024 version to be released? Also is there info about what other new features it will bring?
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Post by DarkTonic Dev on May 19, 2024 19:16:27 GMT
Ok cool.
It is done being coded, we're working on a video or two to show off the new stuff before we'll release it, so hopefully pretty soon. For one, we will now have Real-Time Parameter Control, which is HUGE and puts us up with the likes of FMod and WWise.
Thanks, Brian
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Ghet
New Member
Posts: 8
Posts: 8
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Post by Ghet on May 20, 2024 14:29:35 GMT
Oh RTPCs, that sounds great! Cannot wait for it to get released.
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Post by DarkTonic Dev on May 20, 2024 19:30:53 GMT
Stay tuned!
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