ross
New Member
Posts: 1
Posts: 1
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Post by ross on Jun 18, 2024 5:57:50 GMT
For me when using MasterAudio.PauseEverything(); and then MasterAudio.UnpauseEverything(); - the unpause doesn't work - I can see from looking at the MasterAudio objcet that the sound is stopped when PauseEverything is called (as in it's not red on the list of Groups in the masteraudio object anymore) - but then on unpause - nothing happens... the way our pause works is to set timescale to 0 - so it calls MasterAudio.PauseEverything - and then sets timescale to 0 and then when unpausing first sets timescale back to 1 and then calls UnpauseEverything - not sure if that's related. The files are fairly streaming VO clips - it's MasterAudio 2022 and Unity 2022 Any clues? Thanks
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Post by DarkTonic Dev on Jun 23, 2024 14:03:16 GMT
Resource files won't unpause because they are unloaded by default when paused to prevent a memory leak if you forget to unpause them. Check the checkbox under Advanced Settings / Audio Clip Settings to keep them in memory.
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