1) Why is it that when I attempt to use CoreGameKit in my project I get the following error message in Unity:
Assets/DarkTonic/CoreGameKit/Scripts/Spawners/TriggeredSpawner.cs(644,25): error CS1061: Type 'Button' does not contain a definition for 'onClick' and no extension method of type 'Button' can be found (are you missing a using directive or assembly reference?)
2) Why is it that I cannot use CoreGameKit and your other package MasterAudio in the same Unity project? Having them both imported into a project causes scripting conflicts.
#1, You must have another class in your project called "Button". I have fixed this for the next version. If you email me (firstname.lastname@example.org with your Asset Store invoice PDF), I'll send you the file TriggeredSpawner.cs with the fix.
#2, I just imported both plugins into an empty project and I have zero compile errors. I think you must have some leftover files from an older installation. Please delete the entire DarkTonic folder and re-import both plugins.