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Post by gphysono on Jul 28, 2015 3:16:30 GMT
A good example of what I mean is a set of wind chimes - The first note plays and starts to fade away. But before it's finished, the second note starts. I could write code to work this out, but I was just wondering if there's some control settings that would do it.
P.S. SOrry if this is a silly question, I'm new to MA and Unity in general...
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Post by DarkTonic Dev on Jul 28, 2015 23:15:45 GMT
Use the "Chained Loop" type of Sound Group. Details are in the readme. There's a crossfade option for that as well. It's for ambient sound stuff like this.
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