|
Post by Mike on Aug 30, 2015 5:38:42 GMT
I'm using MA for my sound effects like ball hit brick collision and so forth. On my PC the sounds are fine and play as expected, but on my Droid Turbo there is a huge lag. Not sure if this is a MA problem or phone specific or something else. I'm dragging .wav files from a folder I created and not the resources folder. I wonder if it could be the way I'm importing them into Unity. Settings are: Load Type - Decompress On Load. Compression Format - ADPCM. Sample Rate Setting - Preserve Sample Rate. Please help!! Thanks.
|
|
DarkTonic Dev
Administrator
Posts: 4,390
Posts: 4,390
Member is Online
|
Post by DarkTonic Dev on Aug 30, 2015 6:56:10 GMT
Then it's nothing to do with Master Audio, it's Unity causing the delays. There are lots of reports of Android latency (regardless of which audio plugin, and even when using no plugin). There is one setting you can check, but aside from that I have no advice unfortunately. docs.unity3d.com/Manual/class-AudioManager.htmlDSP Buffer Size : you can set for least latency. You may want to ask on the Unity audio forum as well in case there's anything obscure that may help.
|
|
|
Post by Mike on Aug 30, 2015 16:47:12 GMT
Ok thanks, I'll look into it
|
|
DarkTonic Dev
Administrator
Posts: 4,390
Posts: 4,390
Member is Online
|
Post by DarkTonic Dev on Aug 30, 2015 19:23:10 GMT
Good luck
|
|