gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Sept 15, 2015 2:37:06 GMT
Hi! I'm new to Master Audio, but I've been loving it so far. I notice that during runtime, looping sounds that are set to fade when their caller despawns are still playing. You can't hear anything because it has faded out, but it's still "playing". Going to the clip's Master Audio Group, I can see a green header "Playing (%)" just looping through the sound. Is there any way to stop the loop completely, or is it just ok that it's looping.
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Post by DarkTonic Dev on Sept 15, 2015 3:48:36 GMT
It's ok but it's a waste of resources really.
There's a global "stop a Sound Group if it fades to 0 volume" switch in Advanced Settings section (fading settings) of Master Audio game object. Turn that on.
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gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Sept 15, 2015 11:51:59 GMT
Yeah, I figured it was a waste of resources. Thanks so much - that was it! Still learning and watching tutorials for all the features and capabilities. Cheers!
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gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Sept 15, 2015 12:03:50 GMT
Oh wait, I spoke too soon. In the Advanced Settings, under Fading Settings, I selected "Sound Groups", but I can see the loop is still "going" even after the volume has been brought down to 0. What am i missing?
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Post by DarkTonic Dev on Sept 15, 2015 15:31:05 GMT
It worked fine for me, I just tried it. You'll need to send me an example project that shows the bug if you need to me to analyze further.
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gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Sept 18, 2015 11:44:00 GMT
It's ok. For now, in an Event Sounds somponent, I set a certain animation to mute that sound group when the animation is disabled. It works. Thanks!
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Post by DarkTonic Dev on Sept 18, 2015 15:13:12 GMT
It's ok. For now, in an Event Sounds somponent, I set a certain animation to mute that sound group when the animation is disabled. It works. Thanks! Maybe it should "stop" the Sound Group instead. Muted stuff will still be playing silently.
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gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Sept 18, 2015 17:23:33 GMT
Right, sorry. I meant stop. I can see there's no active voices in the Master Audio main window when the group has been stopped.
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Post by DarkTonic Dev on Sept 18, 2015 18:51:43 GMT
Perfect.
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