gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Sept 25, 2015 2:24:45 GMT
I know that I should try to use .WAVs whenever possible for the lack of latency, but the smaller file sizes/little difference in quality of these compressed formats is so attractive! I read the section in the Master Audio documentation that says to make sure NEVER use mp3's, but that some users have success with .ogg files.
So what's the difference between these compression formats, and, more particularly, why is .ogg better than .mp3? Can I plop an .ogg file into Unity and MA will play it just fine?
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Post by DarkTonic Dev on Sept 25, 2015 3:34:18 GMT
Yes you can. I'm not sure of the difference actually, since we don't use .ogg at all. You might want to ask on the Unity audio forum here: forum.unity3d.com/forums/audio.74/
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Post by boygorge on Sept 25, 2015 9:03:01 GMT
Afaik .ogg has better compression quality at lower bitrates (less artifacts etc.)
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Post by DarkTonic Dev on Sept 25, 2015 15:24:31 GMT
Allright. Well I don't know if it will be 120 times slower to play an ogg vs a wav, but it will definitely be MUCH slower and bad for performance. Your choice of course.
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