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Post by janisjoplin on Oct 31, 2015 18:38:15 GMT
Hi All,
I have an engine that will produces sound effect while it's turned on. I change the sound based on the throttle. The sound needs to move with the engine.
I need the PlaySoundResult to modify the sound. I need an API that has attachToSource.
As I see it,
only Forget methods have an attachToSource parameter. private static PlaySoundResult PlaySoundAtVolume - has attachToSource but private.
Open to suggestions.
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Post by DarkTonic Dev on Nov 1, 2015 7:02:37 GMT
Even if the parameter is called "attach to source", Master Audio never really attaches. It follows and updates every frame.
Anyway, there are all the same methods that return a PlaySoundResult as do not (the "AndForget" ones). You can use MasterAudio.PlaySound3DFollowTransform or many others.
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