gabriel
New Member
Posts: 29
Posts: 29
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Post by gabriel on Nov 17, 2015 15:54:53 GMT
This issue only occurs on Android devices and not iOS devices for our game. When the device's sound settings are set to vibrate/mute, audio still plays through our game that is using MasterAudio. I tried looking through the MA manual but couldn't come up with anything. Has anyone ran into this issue before? Is there some sort of option that makes MA obey these device settings?
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Post by DarkTonic Dev on Nov 18, 2015 0:13:12 GMT
Under the covers it's still just standard Unity Audio Sources and Audio Clips. I have no idea why that would occur. In other words this would still happen if you weren't using Master Audio.
Sorry I can't be of more help.
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