whipexx
New Member
Posts: 1
Posts: 1
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Post by whipexx on Nov 17, 2015 19:11:06 GMT
Hi, I've been weighting up buying your plugin for this purpose but reading the documentation I've been unable to find much about this particular case.
¿Can Master Audio effects be applied to an audioSource (or audio codified as a float array) that is created on runtime? And if so, can it do it efficiently? Any links to doc referring this or examples will be welcome.
Cheers, Whipexx
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Post by DarkTonic Dev on Nov 18, 2015 0:13:58 GMT
There are no "Master Audio effects". You can use any that come with Unity.
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