justin
New Member
Posts: 20
Posts: 20
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Post by justin on Dec 2, 2015 23:11:59 GMT
I'm running Unity 5.1.2 and MasterAudio v3.5. Plugin works great for normal Audio source : Clip types, but if I specify Audio source : Resource File, the sound only plays the very first time it gets called to play, and then it never plays again if I try to play it again.
Playing my game from within the Unity editor has no issues and all sounds play no problem, but when I do a Windows build x86_64, the audio that's specifically using Resource File type (and put in Resources folder) play the first time, and then they are null for the rest of the game until the application is quit. Again, this only happens in builds, not in the editor and it happens consistently with all of my sfx being played via Resource File (in all different parts of my game). Is this a bug in MasterAudio? Or am I don't something wrong?
Thanks!
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Post by DarkTonic Dev on Dec 3, 2015 3:23:12 GMT
Send me a sample project that demonstrates the issue that I can build to that platform please. We haven't heard of this bug and use Resource files all the time. Although we don't build to Windows.
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