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Post by forrestuv on Dec 10, 2015 17:56:08 GMT
Hi, I have two playlist syncronized to the same group and both in loop.
-First I play playlist(1) -At half song I fadeout playlist 1 and fadein playlist(2) -Then after some seconds I fadeout playlist(2) and fadein back to playlist(1) -when playlist(1) finishes, instead of looping from song start it starts where playlist(2) has been previously fadedout (that's stopped of course)
Am I doing something wrong or it's a bug?
( there's StopPlaylist() on fadeout callbacks )
thx
ver 3.5.8.7 Unity 5
[OT] When there's frame drop at runtime the fadein/out slowdown as well as if it wouldn't be time based.
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Post by DarkTonic Dev on Dec 10, 2015 22:28:58 GMT
You'll need to send me a project that reproduces the behavior you're seeing. Please see the bug reporting rules thread at top of this forum.
I have many many questions but if you send me a project that should answer them.
-Brian
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Post by forrestuv on Dec 11, 2015 15:21:53 GMT
The AutoAdvanceClips is the cause of the bug. Sorry I have no time to create a project for you but it's really simple to reproduce, just play two playlist simultanely (one with vol1 and the other with vol0) and wait for the music to reach the end, you will see that it just stucks at the end without restarting, as if one clip is trying to sync to the otherclip in a infinite loop (that's why the framedrop..)
BTW AutoAdvanceClips disabled fixes this.
thx
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Post by DarkTonic Dev on Dec 11, 2015 16:18:11 GMT
Are the clips in the Playlists exactly the same length?
AutoAdvanceClips setting is not used when you turn on "Synchronize Playlists" as the Playlist Mode, which it sounds like you should be doing.
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Post by forrestuv on Dec 11, 2015 17:38:00 GMT
Clips are of course the same exact length. If for "Synchronize Playlists" do you mean "SongTransitionType > SyncronizeClips" ? YES that's my setting. Is there another setting I'm missing?
I forgot to tell you that I start the two playlist this way: playlist(1) FadeIn playlist(2) FadeOut
I don't know if it makes any difference or it messes sync in some way, cause if I pause editor I notice that playtime is slightly different betwen playlists
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Post by DarkTonic Dev on Dec 12, 2015 2:20:03 GMT
Yes, that's the setting. As I said, auto-advance is ignore when Synchronize Clips is on. Songs will loop forever until you tell the song to switch.
I don't know what you mean by "starting the two playlists this way". It would be better if you just sent me a simple project. It should take you about five minutes.
However, I would set the Sync Group on both Playlist Controllers to the same if you haven't.
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Post by DarkTonic Dev on Dec 12, 2015 2:36:27 GMT
The AutoAdvanceClips is the cause of the bug. Sorry I have no time to create a project for you but it's really simple to reproduce, just play two playlist simultanely (one with vol1 and the other with vol0) and wait for the music to reach the end, you will see that it just stucks at the end without restarting, as if one clip is trying to sync to the otherclip in a infinite loop (that's why the framedrop..) BTW AutoAdvanceClips disabled fixes this. thx No that does not happen. The included demo scene _BoostrapperDemoScene has this setup exactly, with 4 layers instead of 2. All music layers loop.
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