felix
New Member
Posts: 4
Posts: 4
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Post by felix on Jan 13, 2016 0:45:01 GMT
Hi there,
I have a Zombie Prefab and a Master Audio Soundgroup called "Zombie_Idle" with some different Zombie Sounds that are repeated randomly, just heavy Zombie breathings.
The Prefab has a Master Audio Event "Start" that triggers playing the Soundgroup when instantiated. Everything works fine with one Zombie.
When I instantiate multiple Zombies from the same Prefab, only the last Zombie has the Sound. I am aware of the "Attach to Caller" - Option, but that does not work. I also set up the Option "Voice (Weight)" to 3 (with 2 Zombies), but that does not help.
So, what am I doing wrong or how to get all Zombies making their individual randomly Sounds of the Sound Group? Or do I have to make e.g. 8 different Soundgroups for 8 Zombies??? - I hope that not ;-)
Thanks, Felix
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Post by DarkTonic Dev on Jan 13, 2016 5:24:13 GMT
You just need to change the field "voices / weight" to a number higher than the default of 1. That number controls the max simultaneous voices of the Sound Group. Read about it with the online help, which you can get to by clicking the green question mark icons in the Inspectors. Link here: dl.dropboxusercontent.com/u/40293802/DarkTonic/MA_OnlineDocs/SoundGroupVariations.htmThe tutorial videos show this as well. If you want 8 to able to play at once, voices / weight needs to be 8. What does the voice count on the mixer row show? That will be the real count of voices playing.
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