praaug
New Member
Posts: 9
Posts: 9
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Post by praaug on May 17, 2016 16:18:02 GMT
hey, I have another problem, and wanted to create a new thread because the other problem was entirely diffrent.
If I build our game, I have no sfx. The Music is fine but every sound I use for SFX is missing. The Music tracks are all in a resources Folder, so thats why they are working. But I can't figure out why all my sfx clips are missing. In the editor all sfx are played just fine. What makes sense because all the files are there.
My Setup is the following: - 1 MA and 5 PCs persistant through every scene. - The MA has 2 SoundGroups ("ButtonHover" and "ButtonClicked") - the other GameObjects that need other SoundGroups "bring" them with them in form of a "Dynamic Sound Group Creator"
The SoundGroups are routet through an Bus/AudioMixerGroup and are not muted. In the Unity5 Sound Project with the wizzard it works fine. I will look more into it tomorrow but does anyone have an idea what might be the problem? I looked the whole day and found nothing.
I build for windows x86_64.
I hope you can help with this one too.
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Post by DarkTonic Dev on May 17, 2016 19:07:08 GMT
I'm guessing that your music is 2d and that's why you hear it. Nothing to do with Resources folder. Are your sfx set as 2d? If not, try them in 2d and see if they are audible.
They might just be too far away from Audio listener and / or occluded if you are using that feature.
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praaug
New Member
Posts: 9
Posts: 9
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Post by praaug on May 20, 2016 10:39:35 GMT
I had to set the sounds to 2D ( what they needed to be anyway) and then make the bootstrapper scene. Now all works fine. Thanks for the help.
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Post by DarkTonic Dev on May 20, 2016 15:43:16 GMT
Any time!
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