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Post by AppThing on Jun 20, 2014 11:26:55 GMT
Hi,
is it possible (and if so how to i go about it) to apply a killable script to a particle system (in my case a "flame thrower")?
I can get it to work by surrounding the particle system with a box collider and adding a rigidbody but is there a way to use the OnParticleCollision to trigger the damage functions instead? or would there be negative reasons to do it this way?
thanks.
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DarkTonic Dev
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Post by DarkTonic Dev on Jun 20, 2014 23:01:04 GMT
No not really, without rewriting the Killable class to use different events yourself.
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