|
Post by redghostofthenight on Jun 9, 2016 5:23:55 GMT
Hey everyone, has anyone ever encountered a severe lag spike when the bots first spawn? I'm using UFPS and Paragon AI to prototype my idea, and I can't seem to figure out why this could be happening. When I disable the LevelWaveSettings and Collision Object I'm spawning the npcs with the scene runs perfectly fine.... I think it has something to do with the layer I collide with the object on. With UFPS it's LocalPlayer, I have no idea why this would have such a result... but once that spike is over with the game runs perfectly fine afterwards.
I'm all ears for any suggestions.
Thanks!
|
|
|
Post by DarkTonic Dev on Jun 9, 2016 16:00:57 GMT
We have "code warming" code in our other plugin. I'll see if adding warming code to Spawn and Despawn helps this in the next version.
|
|