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Post by D on Sept 17, 2016 22:39:16 GMT
I'm using core gamekit for my waves but when i setup 2 syncro spawners and both have repeat wave set until world value is above then they won't spawn Synchronized.
The first wave doesn't wait anymore for the second to be all killed when using eliminate mode.
Is this possible to build in?
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Post by DarkTonic Dev on Sept 17, 2016 22:49:59 GMT
I doubt it, but you'd need to send me an example project with these settings for me to take a look.
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