gabec
New Member
Posts: 16
Posts: 16
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Post by gabec on Sept 19, 2016 0:45:31 GMT
Hi there,
I am working on a game, I have done a lot of the audio with (the very awesome) Master Audio. Everything is working fantastic in my project, but our small team is using SVN for version control, and I don't know how to properly add MasterAudio to the server.
I have uploaded everything that was seemingly installed when I bought MA (Plugins folder, Editor, Gizmos etc), but it's not working on their machines. I downloaded a fresh copy from the server to a different location on my computer, and the MasterAudio/Playlist Controller prefabs don't look right, they have no .PNG graphics, mixer or anything, they look like stock Unity prefabs. Also, MasterAudio doesn't show up under the "Window" menu like it normally does.
Would love some advice on integrating, what am I missing?
I use MA for my regular in-house job, but our engineers are nice enough to set it up for me from the get-go, this is a side project and I'm on my own. I know this isn't really MA specific probably, but more of a plugin/SVN thing, but thought I would ask. Thanks!
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Post by DarkTonic Dev on Sept 19, 2016 0:54:24 GMT
It's not any different than adding any other asset store plugin.
The steps are: 1) from inside Unity, download plugin from Asset store. 2) exit unity. 3) do svn - add and add all files in the dialog. 4) do svn - commit and check everything in.
After that anyone can get latest and have MA in their build.
If you don't "add" the files there will be a bunch of broken prefabs and missing scripts everywhere.
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gabec
New Member
Posts: 16
Posts: 16
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Post by gabec on Sept 19, 2016 1:06:36 GMT
Wow thanks for your very immediate response, looks like I forgot to add the meta file for "editor default resources" folder, and now it works, thanks man
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Post by DarkTonic Dev on Sept 19, 2016 1:31:41 GMT
Awesome, glad I was able to help!
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