vinnie
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Post by vinnie on Jul 14, 2014 13:09:01 GMT
Right now, as far as I'm know, it is not possible to save the settings. Wouldn't it be possible to get a button for each sound to apply (save) the volume settings at runtime ? Because right now, I have to write all my volume values on a paper and the edit each audioclip to apply those settings, which is tedious.
Another feature that would be super useful is the ability to change other settings like pan or spread, directly in the mixer without having to open the settings inspector of the audioclip.
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Post by DarkTonic Dev on Jul 14, 2014 16:05:55 GMT
I'm not sure how to do the "apply at runtime" part. However, it might work better for you to use the preview buttons on the mixer during edit time to adjust the levels before hitting play.
The second part (pan / spread) wouldn't make any sense to put in the mixer, because each group can consist of 1 *or more* Variations. Each Variation is what can have the pan and spread done, which can be different for each Variation.
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vinnie
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Post by vinnie on Jul 14, 2014 19:45:40 GMT
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Post by DarkTonic Dev on Jul 15, 2014 4:16:51 GMT
Thanks, I'll take a look!
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vinnie
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Post by vinnie on Jul 15, 2014 9:05:44 GMT
Thanks ! Another thing that bothers me a bit is that the volumes in the mixer don't reflect the volumes of each Master Audio Group. Right now, if I make a change in one of the group's volume, I can't see it in the mixer. It is always showing "v1.00" unless I use the slider. I think it would be more intuitive if you could update the mixer's volumes according to the settings applied to the sound group. I don't know what the other users think about that, but for me it is counter intuitive that the volume value displayed in the mixer is not the same that the one used in the group setings. The mixer is one of your best feature as compared to other audio managers and it would be a pity not to be able to use it at its full potential !  And a last minute request  : sounds played on Awake are not considered active in the mixer, because they've not been triggered by one of the available "PlaySound" methods. So would it be possible to change that, or should I write a small script to handle this myself, by calling "PlaySound(...)" in a Awake function instead of relying on the AudioSource "playOnAwake" toggle?
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Post by DarkTonic Dev on Jul 15, 2014 16:20:22 GMT
Mixer volume is the same as the volume in the Master Audio Group. I don't know how you've got them to not align? Please let me know.
You're not supposed to play sounds during Awake, because Master Audio is still initializing things during Awake and might not be done yet - that's not something that can be fixed. Use "start" to play songs for the first time, at the earliest. Play on Awake should not be used at all - I'll put a note in the readme. You can use EventSounds to play a sound from the "start event".
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vinnie
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Posts: 9
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Post by vinnie on Jul 15, 2014 17:32:08 GMT
There seems to be a bug somewhere. In my project, volumes edited on groups are only applied to variations, but in the mixer it is always showing 1.00; I'll try tomorrow in a clean project and I'll let you know if the issue is still there...
I didn't kwnow for the Awake. From now on, I'll play sound at start! Thanks for the information.
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vinnie
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Posts: 9
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Post by vinnie on Jul 15, 2014 21:53:44 GMT
Problem solved concerning the volume. I don't know what I was doing wrong, but everything is OK now. I was probably too tired when I played with your plugin! Hahaha!
Thanks again for your time.
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Post by DarkTonic Dev on Jul 15, 2014 23:30:37 GMT
Good to hear. Let us know if you run into anything else.
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vinnie
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Post by vinnie on Jul 16, 2014 8:16:46 GMT
In a previous reply you said: " it might work better for you to use the preview buttons on the mixer during edit time to adjust the levels before hitting play".
But there is something I don't get: when you play the sound in edit mode, the sound is always played at its maximum volume, whatever the value you put in the mixer with the slider. Sound group volumes are only taken into account when in play mode. Unfortunately, for the moment it is impossible to save the values automatically.
So I don't really see the point using the mixer at edit time if you can't hear the settings applied.
I noticed that if you apply a change of volume directly on an audioclip, the volume played at edit time is correct, but not if you use the Group Master volume.
So, could you explain a bit more your workflow to mix the sounds at edit time?
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Post by DarkTonic Dev on Jul 16, 2014 16:14:33 GMT
Yeah the preview is more just to check what the sounds are, if you forgot. That's not very useful for level checking.
I'll be looking into "applying changed during runtime" in a bit, after the other 3 or 4 things in front of it.
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vinnie
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Posts: 9
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Post by vinnie on Jul 16, 2014 17:34:15 GMT
Yeah, editing at runtime would be a must! I look forward to trying your nextupdates.
And thanks for everything you've done so far. It's really great!
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Post by DarkTonic Dev on Jul 16, 2014 22:58:30 GMT
Cool, thanks!
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