Oshigawa
Full Member
Posts: 228
Posts: 228
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Post by Oshigawa on Jun 23, 2017 19:01:24 GMT
Hi,
i see there's a FlushAll method available in WorldVariableTracker, which leads me to believe there must be a a way to export world variables from the Level Settings in the scene in some format and reimport them. Any way of doing that? I've got about 300 world variables right now, and it's becoming a bit hard and confusing to handle all that data and make meaningful relations outside of a spreadsheet right now, let alone make an analysis.
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Post by DarkTonic Dev on Jun 23, 2017 19:35:04 GMT
No, there is no way. The FlushAll is there "just in case" things aren't saving to the text file, but it's usually not needed.
You would need to write your own method to do that. Or you could go look at the file with the FlushAll method and find that text file. Open it and see if it's human readable or can be copied into another project and be used.
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Oshigawa
Full Member
Posts: 228
Posts: 228
|
Post by Oshigawa on Jun 23, 2017 19:54:23 GMT
Ah, it's in playerprefs, i'll see if i can fiddle that out.
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Post by DarkTonic Dev on Jun 23, 2017 20:29:17 GMT
Cool.
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