I'm not certain why I'm having the issue, but I have prefabs of explosions and flame effect animations set to play in certain parts of my game. But it seems like they only play in full half of the time. They are being spawned and despawned through Pool Boss. But sometimes they play completely, other times only half the animation plays, and sometimes it doesn't play at all, even though they are set to despawn way before the next prefab of that type is supposed to spawn through Pool Boss. Any ideas why? If it helps, I'm using Playmaker to call spawn and despawn functions.
If it has anything to do with Pool Boss, then yes. Which I am not convinced of yet. You would need to do some debugging and looking at Mechanim (if you are using it) when despawning / respawning the same thing to see why it doesn't work right.