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Post by beowulfkaine on Aug 22, 2017 18:33:26 GMT
Hello! I have been trying to figure out how to make enemies attack each other and enemies attack a specific target. I've scoured the manual and watched the videos but it seems a little vague on how to do it. I know how to spawn enemies and how to create waves but there is no options for "There is the enemy, sic um!" Am I missing something? Is there also a way to randomize the attack animations that occur when the enemies actually do fight?
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Post by DarkTonic Dev on Aug 22, 2017 20:59:17 GMT
You might me missing that this is not an AI package and we don't advertise that it is one. There are no attack behaviors. This does spawning / combat (hit points / attack points / replacement prefabs), world variables and pooling. Nothing more.
No, we have no code for animations at all. A Triggered Spawner that listens to a Custom Event can instantly turn to face the event origin, but that's the extent of what we have. You will need to code AI yourself or get something like Behavior Designer for that.
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Post by beowulfkaine on Aug 26, 2017 19:33:28 GMT
Ah ok, I thought that it was that. I watched the videos and it just seemed as if it was a small ai. But that makes sense. The tutorial videos are slightly confusing but those clarrifyies things, thank you.
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Post by DarkTonic Dev on Aug 26, 2017 20:43:23 GMT
We have some terrible, non-reusable movement scripts in the example scenes.
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