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Post by khoa1994 on Aug 6, 2014 4:42:43 GMT
I'm using PlayMaker and SyncroSpawner.
Is there a way to detect whether all the enemies in a repeated wave(in Syncro Spawner) has been despawned? The "Wave Syncro Spawner PlayMaker Listener" script has "Hook up: Wave Repeat", which is called when the next repeated wave start spawning, not when the current wave ends. After the all the enemies in a repeated wave has been despawned (the player kills all of them), I want to display a countdown (using GUIText) until the next wave.
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Post by DarkTonic Dev on Aug 6, 2014 6:22:45 GMT
No, there currently isn't. I'll add a new event "Wave Completed" in the next version, for the Playmaker Listener and the other Listener as well. Good idea for sure 
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Post by khoa1994 on Aug 6, 2014 14:08:47 GMT
When will the next version come out? I need the "Wave Completed" event right now for my game. I think you should name it "Repeated Wave Completed" instead of "Wave Completed".
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Post by DarkTonic Dev on Aug 6, 2014 16:13:24 GMT
Well Wave Completed makes more sense because it could still be used for a non-repeating wave. That was my intention. The next version will be out tomorrow evening, or possibly tonight.
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Post by DarkTonic Dev on Aug 7, 2014 7:09:14 GMT
I've finished the "Elimination Wave Completed" event for Playmaker and the other code listener. I don't want to do a new version just for this small update, so please send me an email at brianh@darktonic.com with your invoice# from the Asset Store purchase and I'll send you the latest package.
Thank you.
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Post by khoa1994 on Aug 9, 2014 16:38:52 GMT
I've just sent an email to you.
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Post by DarkTonic Dev on Aug 10, 2014 5:58:50 GMT
I sent the whole package back to you via email. Thanks!
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