Is there a way to detect whether all the enemies in a repeated wave(in Syncro Spawner) has been despawned? The "Wave Syncro Spawner PlayMaker Listener" script has "Hook up: Wave Repeat", which is called when the next repeated wave start spawning, not when the current wave ends. After the all the enemies in a repeated wave has been despawned (the player kills all of them), I want to display a countdown (using GUIText) until the next wave.
I've finished the "Elimination Wave Completed" event for Playmaker and the other code listener. I don't want to do a new version just for this small update, so please send me an email at firstname.lastname@example.org with your invoice# from the Asset Store purchase and I'll send you the latest package.