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Post by boygorge on Oct 13, 2015 9:55:40 GMT
Tested it. That project does not show (for me) the behavior you described. Have you tried a new project to see if it happens there? Please start a different thread if so. Ok thread here, seems it's just the decimal values. Along with all the Unity 5 mixer automation possibilities I'm starting to wish there would be a way to set different type of transition curves. Eg. when doing low/highpass filter sweeps the current transition is far from smooth, and to fake it so you need to make multiple mixer snapshots and trigger them sequentially. For instance Reaper has these curves for items: Would this be a feature worth adding? I'm thinking the different curve shapes could be nice for fading playlists too.
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Post by DarkTonic Dev on Oct 13, 2015 15:26:45 GMT
Sorry, but I don't know the "Unity math" that would be needed to do that. Anyway, as far as snapshots, I think this is something you should be asking Unity for, not us.
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zilk
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Post by zilk on Nov 28, 2015 19:24:20 GMT
Something that would be great is a queue for playlists. Like the queuePlaylistClip but queuePlaylist instead. So when the playlist ends you can assign a new playlist to start.
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Post by DarkTonic Dev on Nov 28, 2015 21:02:24 GMT
There is a SoundFinished callback if you use code to play a sound. Is that what you're looking for? I can't really think of an automated way to do it. But you can possibly use a Chained Loop or a Playlist for that. Hmm been using playmaker to do everything so far but ill look into that. Chained loop? Not familier with that one. Ill look into it. Sounds good.
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chrisko
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Post by chrisko on Dec 10, 2015 16:27:27 GMT
If this feature already exists, many apologies! (I tried looking, but perhaps I wasn't using the right keywords). I'm looking for a way to sort my groups within a bank alphabetically. I have a few Soundbanks that have a good number of sounds in them, and I'd like to be able to sort them out so I can find the groups I'm looking for quicker. Additionally, a few other things to consider allowing 'sort by' would be: - Date Added (current functionality) - Bus Group For UX/UI, I imagine this being a single 'sort' or 'sort by "x"' (x= current sort type) button to the right of the 'Apply Audio Source Template to All' button (or just in that general vicinity). Admittedly, I haven't given this feature a whole lot of thought. I've just found that with my growing soundbank, I'm having a trouble finding what I'm looking for amidst all of the groups. I'm sure there are some ideas out there that might make 'Sort' a more solid feature and would love to hear some thoughts on it. Thanks!
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Post by DarkTonic Dev on Dec 10, 2015 17:22:19 GMT
Are you talking about sorting in The Master Audio Inspector or in the Hierarchy? I thought that it already alphabetizes the Groups in the Inspector and you can filter by bus and sort by bus as well.
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chrisko
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Post by chrisko on Dec 10, 2015 17:45:13 GMT
Within the inspector. This issue has come about for my team when doing some Bus/Volume management. Sorry about missing that clarification.
Edit: I just realized there was more to your post. I don't seem to see the bus sorting alphabetically at the moment. Am I overlooking a button in the Dynamic Group Mixer area?
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Post by DarkTonic Dev on Dec 10, 2015 22:30:39 GMT
Ah Ok you want bus name sorting. Yeah that doesn't exist yet. I can add that.
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chrisko
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Post by chrisko on Dec 10, 2015 23:17:48 GMT
Ah Ok you want bus name sorting. Yeah that doesn't exist yet. I can add that. This + Sound Group sorting in the Dynamic Group Mixer window (if that's possible). My goal, essentially, is to have all of my groups in alphabetical order so that I can find them in the Soundbank quickly, and assign their bus, adjust volumes, etc. (respectively). Essentially, I'm looking for a means to re-order the groups (in this view) into it's proper alphabetical order.
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Post by DarkTonic Dev on Dec 10, 2015 23:38:25 GMT
Oh ok got it. We will add that as well.
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chrisko
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Post by chrisko on Dec 15, 2015 15:19:20 GMT
Oh ok got it. We will add that as well. Much obliged! I just realized that it's no longer on the list (from what I can tell). Also, I believe it had a negative value in front of it, but it was closer to the top of the list. I was just wondering what that might mean. Thanks for your patience and quickly responding to these posts, by the way!
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Post by DarkTonic Dev on Dec 15, 2015 16:22:03 GMT
Negative means I hadn't gotten around to renumbering starting with 1. Stuff at the top will be done first.
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vicky
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Post by vicky on Apr 22, 2016 14:32:03 GMT
Hi,
I have a request. We use a lot of things from the asset store in our projects, and it can be difficult to keep track of them all.
I try to keep everything under subfolders with the name of the tool the assets belong to, and you do this nicely in Editor Default Resources. But in Gizmos there are a couple of loose .pngs and in Plugins there are three items; DarkTonic, Editor and Relations Inspector. Would it be possible to move these under a folder called MasterAudio? That way when we are trying to reduce our binary size when it comes to release, I'll have a better idea of what I can and can't delete!
Thanks, Vicky
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Post by DarkTonic Dev on Apr 22, 2016 15:47:20 GMT
Hi, I have a request. We use a lot of things from the asset store in our projects, and it can be difficult to keep track of them all. I try to keep everything under subfolders with the name of the tool the assets belong to, and you do this nicely in Editor Default Resources. But in Gizmos there are a couple of loose .pngs and in Plugins there are three items; DarkTonic, Editor and Relations Inspector. Would it be possible to move these under a folder called MasterAudio? That way when we are trying to reduce our binary size when it comes to release, I'll have a better idea of what I can and can't delete! Thanks, Vicky I will check, it's on the roadmap now. By the way, if you didn't know, you never need to delete anything in Editor Default Resources because those aren't included in builds. I will see if it's possible to move the Gizmos graphics into there.
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praaug
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Post by praaug on May 20, 2016 9:27:39 GMT
I haven't found this feature yet so i will request it.
I would like if I can multiedit the EventSounds. Currently only the last selected object keeps the change. The only way to get the same events play the same sounds, is to setup the eventSounds for one Object and then copy the component and paste it to all the other objects where you would like have the same events play the same sounds.
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