Hi, is it possible to have more then one PoolBoss element enabled at the same time or to load a different pool dynamically?
I have a bigger project and was trying to have a global PoolBoss for things shared on every scene and a local one with only the things specific of the scene loaded, testing here it seems PoolBoss always find the first Pool object and I cannot save a direct reference to another pool to use it instead of the first one, is this not possible?
No. Its on the roadmap to have little mini pool bosses per scene though.
Right now best to just use a different Pool Boss for each Scene so you don't store things you don't need there.
That would be awesome. I played around with Pooly a bit, it has a nice feature of putting multiple pools in the scene that don't get filled until you activate them. Really cuts down on loading and compiling times.