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Post by balzaque on Aug 22, 2018 18:11:00 GMT
Hi, is it possible to have more then one PoolBoss element enabled at the same time or to load a different pool dynamically?
I have a bigger project and was trying to have a global PoolBoss for things shared on every scene and a local one with only the things specific of the scene loaded, testing here it seems PoolBoss always find the first Pool object and I cannot save a direct reference to another pool to use it instead of the first one, is this not possible?
Thanks!
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Post by DarkTonic Dev on Aug 22, 2018 20:54:53 GMT
No. Its on the roadmap to have little mini pool bosses per scene though.
Right now best to just use a different Pool Boss for each Scene so you don't store things you don't need there.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Sept 18, 2018 14:22:51 GMT
No. Its on the roadmap to have little mini pool bosses per scene though. Right now best to just use a different Pool Boss for each Scene so you don't store things you don't need there. That would be awesome. I played around with Pooly a bit, it has a nice feature of putting multiple pools in the scene that don't get filled until you activate them. Really cuts down on loading and compiling times.
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Post by DarkTonic Dev on Sept 19, 2018 15:41:00 GMT
Right on. I believe it's the one feature that we should add so it's near the top of the road map and I'll get on it soon.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Dec 22, 2019 21:44:10 GMT
Just a small bump, any progress on this?
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Post by DarkTonic Dev on Dec 23, 2019 0:45:48 GMT
Just a small bump, any progress on this? Nope. Been busy with addressables and after that it will be enter 2 play mode.... Eventually hopefully.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Dec 23, 2019 5:23:42 GMT
Ok, thanks for answering 
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Post by DarkTonic Dev on Dec 23, 2019 16:53:46 GMT
Any time.
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