magique
Full Member
 
Posts: 194
Posts: 194
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Post by magique on Dec 22, 2018 18:52:46 GMT
If I have a Killable with Inv. While Children Alive checked and I also check Disable Colliders Also, the system only disables the first collider for the Killable. Since Disable Colliders Also is plural, I would expect all colliders of my Killable to be disabled and then re-enabled when child killables are destroyed. I checked the source code and it is indeed only tracking a single collider. Currently I have 4 box colliders for my object because of it's shape. I will change this to a Polygon Collider 2D to work around this issue, but I would think this should work for multiple colliders as well.
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Post by DarkTonic Dev on Dec 25, 2018 4:54:38 GMT
Ok, I was hesitant to do that in case people had other non-CGK colliders there. But I think they can place them on different game objects if they need those.
I've fixed this for the next update. You can email me for the beta if you like.
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magique
Full Member
 
Posts: 194
Posts: 194
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Post by magique on Dec 25, 2018 16:40:13 GMT
Thanks. I'm good for now so I'll wait for an official update.
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Post by DarkTonic Dev on Dec 25, 2018 19:10:18 GMT
Sounds good.
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