Core GameKit

Status    Subject Created By Replies Views Last Post
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newBookmarkLockedFalling Mario bounce off enemy heads
tomraegan 1 339 by DarkTonic Dev
Nov 14, 2016 17:20:32 GMT
Thread  
newBookmarkLockedFalling Music Fade
D 9 916 by DarkTonic Dev
Oct 25, 2016 2:01:36 GMT
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newBookmarkLockedFalling Spawn in Sequence at different Spawn Positions
raymond 1 460 by DarkTonic Dev
Oct 5, 2016 22:08:03 GMT
Thread  
newBookmarkLockedFalling Popup Canvas Window on Level End
beowulfkaine 1 543 by DarkTonic Dev
Oct 2, 2016 5:40:01 GMT
Thread  
newBookmarkLockedFalling wave number, worldvariable
Tirollie 9 611 by DarkTonic Dev
Sept 23, 2016 23:12:51 GMT
Thread  
newBookmarkLockedFalling Player spawning
dr01d 5 571 by DarkTonic Dev
Sept 21, 2016 4:02:58 GMT
Thread  
newBookmarkLockedFalling Using Spawn and Despawn on GUI items
raymond 1 511 by DarkTonic Dev
Sept 20, 2016 5:52:34 GMT
Thread  
newBookmarkLockedFalling Repeat wave Synchronise
D 1 273 by DarkTonic Dev
Sept 17, 2016 22:49:59 GMT
Thread  
newBookmarkLockedFalling ErrorMessage: Could not find Worldvariable "Kills" etc
wohltaeter 3 234 by DarkTonic Dev
Sept 16, 2016 15:44:27 GMT
Thread  
newBookmarkLockedFalling Syncro Spawner Problem
reineinmyheart 9 853 by DarkTonic Dev
Sept 16, 2016 7:16:24 GMT
Thread  
newBookmarkLockedFalling Programmatically Spawn Randomly from Prefab Pool.
raymond 1 484 by DarkTonic Dev
Sept 13, 2016 19:56:36 GMT
Thread  
newBookmarkLockedFalling Question about Custom Events?
beowulfkaine 9 1,038 by DarkTonic Dev
Sept 13, 2016 17:06:29 GMT
Thread  
newBookmarkLockedFalling Killable sprite or UI
Dionysos 3 390 by DarkTonic Dev
Sept 12, 2016 19:19:19 GMT
Thread  
newBookmarkLockedFalling Replace Start() or Update() w/ void OnSpawned() [SOLVED]
cyber2016 8 547 by DarkTonic Dev
Sept 7, 2016 22:38:17 GMT
Thread  
newBookmarkLockedFalling WP8 problems
christougher 3 362 by DarkTonic Dev
Sept 5, 2016 7:13:44 GMT
Thread  
newBookmarkLockedFalling Using Killable for (Collectibles in Game)
cyber2016 5 542 by DarkTonic Dev
Aug 13, 2016 20:55:01 GMT
Thread  
newBookmarkLockedFalling (Despawn when Invisible) Not Despawning.. [SOLVED]
Pages:
cyber2016 15 1,213 by DarkTonic Dev
Aug 13, 2016 17:06:05 GMT
Thread  
newBookmarkLockedFalling Composite killable question
Oshigawa 1 311 by DarkTonic Dev
Aug 12, 2016 15:25:20 GMT
Thread  
newBookmarkLockedFalling Moving complete waves between scenes [SOLVED]
Oshigawa 3 318 by DarkTonic Dev
Aug 8, 2016 22:17:10 GMT
Thread  
newBookmarkLockedFalling [Solved] Despawn a Barricade, using different object...
cyber2016 1 307 by DarkTonic Dev
Aug 8, 2016 19:53:29 GMT
Thread  
newBookmarkLockedFalling Death Timer not working?
baalrog 3 364 by DarkTonic Dev
Jul 26, 2016 5:00:16 GMT
Thread  
newBookmarkLockedFalling Create an endless wave?
pixelknight 3 314 by DarkTonic Dev
Jul 24, 2016 18:43:28 GMT
Thread  
newBookmarkLockedFalling Getting Started with Pool Boss
farshooter 1 268 by DarkTonic Dev
Jul 7, 2016 19:17:26 GMT
Thread  
newBookmarkLockedFalling Using Playmaker to control health and damage issues
defchurch 3 1,373 by DarkTonic Dev
Jul 5, 2016 15:42:21 GMT
Thread  
newBookmarkLockedFalling (Spawn when Visible) Not working.. [SOLVED]
cyber2016 8 398 by DarkTonic Dev
Jul 2, 2016 17:09:21 GMT
Thread  
newBookmarkLockedFalling Core GameKit: using pooling/Spawn/DeSpawn QMaze Script
Pages:
cyber2016 29 1,594 by DarkTonic Dev
Jul 2, 2016 4:42:33 GMT
Thread  
newBookmarkLockedFalling Despawning and reusing player bullet
milliemag 13 1,291 by DarkTonic Dev
Jun 17, 2016 16:01:13 GMT
Thread  
newBookmarkLockedFalling Kilable custom events?
pixelknight 8 496 by DarkTonic Dev
Jun 14, 2016 18:43:46 GMT
Thread  
newBookmarkLockedFalling Severe Lag On First Spawn
redghostofthenight 1 303 by DarkTonic Dev
Jun 9, 2016 16:00:57 GMT
Thread  
newBookmarkLockedFalling using pool boss - then imported core game kit -errors
bryano 7 618 by DarkTonic Dev
Jun 3, 2016 1:28:34 GMT

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Core GameKit
This board is for support and announcements for our Core GameKit plugin for Unity.
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