Core GameKit

Status    Subject Created By Replies Views Last Post
Thread  
newBookmarkLockedFalling RestartCurrentWave Issue
magique 9 382 by DarkTonic Dev
Jan 14, 2018 5:45:50 GMT
Thread  
newBookmarkLockedFalling Custom Start Wave Issue
Pages:
magique 16 983 by DarkTonic Dev
Jan 14, 2018 0:31:13 GMT
Thread  
newBookmarkLockedFalling Wave Completed Options Possible Issue
magique 3 284 by DarkTonic Dev
Jan 13, 2018 22:13:36 GMT
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newBookmarkLockedFalling Delay Wave on Repeating Waves (Feature or Bug?)
magique 8 479 by DarkTonic Dev
Jan 7, 2018 6:12:46 GMT
Thread  
newBookmarkLockedFalling Latest Version and PlayerPrefs
magique 6 382 by DarkTonic Dev
Jan 2, 2018 3:37:24 GMT
Thread  
newBookmarkLockedFalling Assigning WorldVariableTracker listener in script?
baroquedub 7 402 by DarkTonic Dev
Jan 1, 2018 17:13:41 GMT
Thread  
newBookmarkLockedFalling Triggered Spawner Not Spawning
magique 7 423 by DarkTonic Dev
Dec 27, 2017 19:25:32 GMT
Thread  
newBookmarkLockedFalling Possible bug in copy levels
beowulfkaine 2 177 by DarkTonic Dev
Dec 15, 2017 3:14:04 GMT
Thread  
newBookmarkLockedFalling Question about Repeat Wave Custom event
beowulfkaine 12 365 by DarkTonic Dev
Dec 1, 2017 19:53:05 GMT
Thread  
newBookmarkLockedFalling Killables script having no effect on my objects
DanLat 1 278 by DarkTonic Dev
Nov 19, 2017 1:53:13 GMT
Thread  
newBookmarkLockedFalling Using "Odin" Asset with CGK ... possible?
kjahsgdfiuy 0 325 by DarkTonic Dev
Nov 13, 2017 21:23:09 GMT
Thread  
newBookmarkLockedFalling Killable spawning from two prefab pools simultaneously??
kjahsgdfiuy 7 484 by DarkTonic Dev
Nov 13, 2017 21:20:31 GMT
Thread  
newBookmarkLockedFalling Triggered Spawners Starting via World Variables??
kjahsgdfiuy 0 250 by DarkTonic Dev
Nov 6, 2017 20:06:57 GMT
Thread  
newBookmarkLockedFalling A bit of trouble after updating to 2017.2.0f3
Pages:
Oshigawa 16 810 by DarkTonic Dev
Nov 2, 2017 16:26:46 GMT
Thread  
newBookmarkLockedFalling Playmaker custom: Fire Custom Event functionality changed
BBMcPherson 8 349 by DarkTonic Dev
Oct 28, 2017 16:07:08 GMT
Thread  
newBookmarkLockedFalling Organizing Folders
starfoxy 5 431 by DarkTonic Dev
Oct 27, 2017 2:07:55 GMT
Thread  
newBookmarkLockedFalling Does PoolBoss.SpawnInPool REPLACE instantiate?
bryano 9 509 by DarkTonic Dev
Oct 25, 2017 20:21:05 GMT
Thread  
newBookmarkLockedFalling Spawn Wave isn't working
legingergamer 6 304 by DarkTonic Dev
Oct 25, 2017 19:50:59 GMT
Thread  
newBookmarkLockedFalling Easiest way to check if TriggeredSpawner spawns despawned?
Wyatt 2 260 by DarkTonic Dev
Oct 20, 2017 3:54:20 GMT
Thread  
newBookmarkLockedFalling Are copies of the object spawned from the same pool?
Oshigawa 3 299 by DarkTonic Dev
Oct 17, 2017 15:36:28 GMT
Thread  
newBookmarkLockedFalling [SOLVED] Child Spawner Logic Question
kjahsgdfiuy 1 402 by DarkTonic Dev
Oct 11, 2017 21:43:01 GMT
Thread  
newBookmarkLockedFalling Child Killable Issue
magique 11 592 by DarkTonic Dev
Oct 5, 2017 3:39:46 GMT
Thread  
newBookmarkLockedFalling Killable/despawners parent?
Chris 1 281 by DarkTonic Dev
Oct 3, 2017 17:58:50 GMT
Thread  
newBookmarkLockedFalling Killable Damage Prefab Spawn Quantity No Variable Assigned
Oshigawa 3 204 by DarkTonic Dev
Oct 2, 2017 6:14:10 GMT
Thread  
newBookmarkLockedFalling Bug with Pausing/Unpausing Global Waves
Pages:
magique 31 1,113 by DarkTonic Dev
Sept 30, 2017 19:37:07 GMT
Thread  
newBookmarkLockedFalling Invincible while children alive Issue
magique 6 363 by DarkTonic Dev
Sept 28, 2017 20:49:17 GMT
Thread  
newBookmarkLockedFalling How To Start
basuki 5 443 by DarkTonic Dev
Sept 28, 2017 15:18:48 GMT
Thread  
newBookmarkLockedFalling Endless waves logic suggestion
Pages:
Oshigawa 40 1,850 by DarkTonic Dev
Sept 21, 2017 21:02:00 GMT
Thread  
newBookmarkLockedFalling Using dotween with Syncro Spawner and Pool Boss
starfoxy 5 574 by DarkTonic Dev
Sept 21, 2017 16:28:26 GMT
Thread  
newBookmarkLockedFalling Cannot Create New Level
magique 7 500 by DarkTonic Dev
Sept 21, 2017 5:51:42 GMT

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Core GameKit
This board is for support and announcements for our Core GameKit plugin for Unity.
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